![]() ![]() New players will also be equipped with a beginner's armor and a random Steel weapon, which they can equip and unequip whenever they want from their inventory which is accessed by pressing 'E' or clicking on the Menu button.Ĭombat is similar to Online, with the main difference being the R15 animations designed to make the experience more immersive. Unlike the first game, players will immediately start off on the first level (known as 'Vihrst Woodlands'). Most people who look at Swordburst 2 haven’t played Online so it won’t help them much! Guide This let us prototype the game very quickly! Is there anything else you'd like to share? Sure, I can provide some additional info! The wiki page seems to compare the game to Swordburst Online a lot, but I don’t think this is really valuable information for anyone looking at the page. What did you enjoy most while developing Swordburst 2? The best part of making Swordburst 2 was that we had a tight-knit team who knew what they were doing, since everyone was from the team that made Online. We had to really fight with many bugs to get the game working, but fortunately we’ve seen roblox improve in these areas over the past year. What challenges did you have to overcome while developing? What was the most challenging? The biggest challenge with Swordburst 2 was dealing with TeleportService. The following interview was between Thundermaker300 and AbstractAlex on Dec 19, 2018, as part of the Developer Connections Project.
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